Saturday, February 1, 2014
Soul Sacrifice - PlayStation Vita
Soul Sacrifice - PlayStation Vita |
Soul Sacrifice - PlayStation Vita Posted: I have played Soul Sacrifice for over 60+ hour. It has been out in Japan for a while and I am glad it finally arrived in NA. This game is what the Playstation Vita needed and I'm disappointed that Sony did not put more effort to advertise it. There is a demo of the game on the Playstation Network Store, however it is now more limited than prior to launch. Story: I will only give a broad description as I don't want to give any spoilers. You a prisoner that is eventually going to be sacrificed. Luckily, duo to some circumstances which I wont mention, you find a magical book that belong to a mysterious sorcerer/res. This book is capable of showing you the past events of this person. It even gives you the ability to alter the content of the book. By experiencing the events of the past, you slowly become knowledgeable enough to use magic in reality. There story branches slightly depending on who you choose to save or sacrifice. The theme is pretty much humans flaws and emotions. You can read about how the bosses in the game ended the way they become. The story is told naturally in a story book format(With illustration), with some cut scenes between battles. Sound: The composer Yasunori Mitsuda(Also made Chrono Trigger Music) did an amazing job. Many people I've played with praise the music. I would link sound track if I could. Just look it up online or better yet, wait until you actually play the game. Gameplay: I see many people comparing this game to Monster Hunter Series. Honestly, I don't think that is an accurate comparison. Using other games as basis of comparison, this game atmosphere is that of Dark/Demon Souls and Nier. The controls feel more like Infamous, very smooth and precise; You can cancel attacks midway and roll out of danger. The only thing that it resemble Monster Hunter is the big boss battles and working to improve your items, but that is something that really apply to many games. Is kinda like when people compare other shooters to Call of Duty, when there has been shooters way before Call of Duty ever existed. The game has two component: Story missions. These are where you progress your story driven content obviously. You get allies but they are AI base and only if you choose to save certain people. Sacrificing leaves you without allies to fight with except when the story plot requires it. Almost all the bosses in the story line are playable in the multiplayer aspect (Without the story plot). Online missions. You go to a lobby(in this game is a screen of options not an actual place to walk in), host picks a mission, everyone gets ready, then off to combat. There is a large variety of missions, more being unlock as you play. The goal is to aim for the best score possible while attempting to break bosses parts for extra loot. The fights are usually challenging, some almost requiring you to sacrifice a partner or two. If you die a lot, prepare to be sacrificed by a team mate. You get the option of either saving them at the cost of half your health or sacrificing them for a massive damage to the boss. This adds a bit of a moral choice to the online aspect. Some people get really upset if you sacrifice them. You will have to live with the consequence. General rules tend to be that if you don't want to be sacrificed, perform your best and avoid opening that option by not dieing. It really is fun, specially when you debate if a person is more useful to the team dead or alive. The online aspect is easily my most favorite part of the game. As I mention before. You get the choice to save or sacrifice. There is a key difference beside the morality. There is two path in which you can level up, depending on your choice. Saving give you higher health and defense but no damage. Sacrificing gives you higher damage but no health and defense. You can choose to go all out in one or the other (Actually recommended by veteran of the game) or you can go the neutral route and balance out damage with health. Not something that you have to worry too much about as you can lower the level of whichever side you choose. The max level is 100 (99 of which is interchangeable. You cannot level both side to 99). There is not a permanent risk, your free to edit everything at any time including the story, character appearance, name, level, gender, and clothing. Improving your spells is the best way to get stronger. Farming bosses for their special spells to make even stronger ones. I could go on and on about this game. To me, this game is on par with Persona 4 Golden as the best games for the PSV. Gravity Rush being close to that ranking. I can see myself putting more hours of enjoyment to this game than any other. The online is fun, the story is great, and the controls is responsive and fluid. Try the demo if you unsure although the online aspect of it was removed when the official game launched. This game is a must have for Playstation Vita owners. There will always be people who don't like certain games. There's not a single game out there that EVERYONE loves. I do believe that a majority of people would enjoy this. I wish there was more advertisement for this game.I know people who bough the vita just for this game. I would too, if I did not buy it for Persona 4 Golden. |
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