Tuesday, June 25, 2013

Review: Legend Of Legaia

Review: Legend Of Legaia


Legend Of Legaia

Posted:

Legend Of Legaia (Video Game)
By Sony

I was very surprised with Legend of Legaia when I first played it. Although the basic RPG formula is still basically intact, there are a few radically innovative bits that seem to work quite well.

Take for example the amazing battle engine: while turn-based at its core, each character's basic attack is instead a series of kicks and punches that YOU enter (at the beginning of each round). Specific sequences of kicks and punches unlock "Arts" - combos that you can perform at any point in the game. Furthermore, you can chain Arts in combat if they share their first and last moves, and, what's best, you can perform any Art at any given time, giving you total freedom in combat. Most Arts are learned through experimentation, while a few are taught to you by a variety of casual mentors. To save you the trouble of writing the arts down, the game keeps track of the ones you learned in notes that can be called up either through the status menus or directly in combat. Magic in Legend of Legaia is all summoning. During combat you have the chance of absorbing the powers of a variety of enchanted monsters, and thereupon summoning them to cast spells. If you summon the creature frequently, it will increase in level, making the spell it produces more efficient and perhaps even add a side effect.

Seems as though Sony threw this amazing thing in and then forgot to capitalize on it. Makes me wonder why they capitalized on the far more restrictive battle engine in Legend of Dragoon.

Graphically, Legend of Legaia isn't much to look at (or listen to), with ungainly polygonal surroundings and fully polygonal characters who look like blocks on a string. Thankfully, in combat the characters are realistically proportioned and animate realistically.

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